If you
were fascinated with The Dark Eye: Chains of Satinav and wanted to
experience the same with some added adventure, Daedalic Entertainment has
thought for you and launched its sequel, The Dark Eye: Memoria. It continues
with the same D&D features in board games in the RPG series. It will sweep
away all your attention with its grandeur and artistic presentation. Memoria is
a game that has won the hearts of players across the world especially in Germany.
Storyline:
As a sequel to Chains of Satinav, Memoria doesn't
waste any more time in introducing the characters again. We find the same
Geron, the bird-catcher, who is on the mission to bring back his ladylove Nuri back
to her previous stage. Nuri was a fairy at times who was caught up in a raven’s
body and she was gradually forgetting her own self in the process of becoming
the bird. Geron finds Fahi who apparently agrees to navigate his way through
his journey in terms of a return help.
Fahi has his own history who is again in
search of a solution to a puzzle of Sadja,
a Princess 450 years back. Fahi comes
to know about her life through his dreams which depicts all the details. Fahi
makes a deal with Geron, that he will help him in return of him helping Fahi to
solve the mystery.
The story of Memoria revolves around two
main characters Geron and Sadja. The game is divided into eight equally
distributed stages where the power keeps switching between these two characters
alternatively. Sadja has more screen presence than Geron, though he too never
fails to attract the attention. But in comparison, Sadja carries herself better
with a vibrant character being fearless, focused and decisive. In relation to
her ventures, Geron’s motif of rescuing Nuri seems to be a little sidelined.
Sadja has the relentless pursuit of becoming a world famous figure and create
history. To find her way by hook or crook, her character is full of stunts and
surprises.
Sadja’s character is mostly revealed in her
interactions with other characters. We find her trying to set a demon free from
his tomb if he is ready to help her in return. This particular demon is also no
less admirable. He is a wise soul blended with an air of hope and a cheerful
disposition, but quite conscious and careful as a result of solitude through
ages. Heading towards a vivid warfare, Sadja and this demon push forward the
game ahead.
Sadja
overrides the life of Geron in his mission to save Nuri. The story of Memoria
keeps unveiling in equal pace, which enrich the players with many thoughts and realizations
along with many surprising tricks and sudden magical moments.
Memoria is another perfect presentation of
Daedalic’s point-and-click games. The Dark Eye: Memoria reaches the players to their goals without
trying their patience too much. The “Send Vision” feature is quite amazing,
which is a power of Sadja through which she can boost any one to adjoin three
elements associating with each other. There is also this “Hotspot Indicator”
followed by a “Combination Helper” and the final objective of these two
features is to help the players in making things clearly visible in the
Questlog, clicking on which will show up a way to the solution of the riddle.
Wrap
Up:
Playing Memoria is really memorable in its
true sense. Apart from its all perfect game strategy and technicalities,
Memoria wouldn't allow you to drift your attention from the screen. The
paintings are all genuine manual ones, which are really mind blowing taking you
hundreds of years back in history. While exploring the chapters you will
experience an adventure that keeps recurring in your memory quite often.
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